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Stalker cop tool locations
Stalker cop tool locations












games seem to have this really unique atmosphere that really immerses me into the game it's probably a combination of the excellent lighting, sounds effects, locations, and enemies everything in the game seems to fit together so well. Nighttime isn't like many other open-world games out there, night is actually dark and forces you to rely on your flashlight in order to see just the few several meters in front of you. scary, it's the kind of game that causes you to be really tense and alert as you closely watch the screen and listen for any odd sounds.

stalker cop tool locations stalker cop tool locations

The worlds are very open and fun to explore, I find myself constantly wandering around without doing any specific mission. series is very similar to Fallout 3 in the sense that they're both open-world FPS +RPG hybrids with lots and lots of items and character customizeability the difficulty level of Shadow of Chernobyl and Clear Sky are both very high, I found even the easiest level of difficulty to prove much of a challenge to me during certain parts of the game. Call of Pripyat also uses a much more optimized game engine capable of using DirectX11 graphics which also has several graphical improvements over the engine used in S.T.A.L.K.E.R. called S.T.A.L.K.E.R.: Call of Pripyat which is better than Clear Sky, but not as fun as Shadow of Chernobyl. "Stalker" in the context of the film refers to the older meaning of the word as a tracker and hunter of game or guide.Ĭlick to expand.There are lots of mods to enhance both the graphics and gameplay of the game which lots of people recommend since they change a lot of game mechanics for the better, as well as new items such as weapons and armor there are several really large mods like LURK mod which I recall is several GBs in size. "The Zone" is the location of an alternate reality version of the Zone of alienation surrounding the Chernobyl Power Plant after a second, fictitious explosion, which further contaminated the surrounding area with radiation and caused strange otherworldly changes in local fauna, flora and the laws of physics. In S.T.A.L.K.E.R, the player assumes the identity of an amnesiac "Stalker", an illegal explorer/artifact scavenger in "The Zone", named "The Marked One".

stalker cop tool locations stalker cop tool locations

The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction novella Roadside Picnic by Boris and Arkady Strugatsky and the 1979 Andrei Tarkovsky film Stalker that was loosely based on it, as well as Stalker, the film's subsequent novelization by the original authors. The game includes elements of role-playing and business simulation games. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The games feature an alternate reality theme, where a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in the near future and causes strange changes in the area around it.














Stalker cop tool locations